wow64ext library update

I’ve updated wow64ext library, there are two new functions:

  • VirtualAllocEx64
  • VirtualFreeEx64

Those are equivalent of standard VirtualAllocEx and VirtualFreeEx, but works with 64-bits addresses. There is additional source code provided in \sample\main.cpp that shows how to use those new functions:

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printf("Alloc/Free test:\nRequesting 0x1000 bytes of memory at 0x70000020000 ...\n");
DWORD64 mem = VirtualAllocEx64(hProcess, 0x70000020000, 0x1000, MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
if (0 == mem)
{
	printf("VirtualAllocEx64 failed.\n");
	CloseHandle(hProcess);
	return 0;
}
printf("Memory allocated at: %016I64X\n", mem);
 
VirtualQueryEx64(hProcess, mem, &mbi64, sizeof(mbi64));
printf("Query memory: %016I64X %016I64X %08X %08X %08X\n", mbi64.BaseAddress, mbi64.RegionSize, mbi64.Protect, mbi64.Type, mbi64.State);
printf("Freeing memory: %s\n", VirtualFreeEx64(hProcess, mem, 0, MEM_RELEASE) ? "success" : "failure");
VirtualQueryEx64(hProcess, mem, &mbi64, sizeof(mbi64));
printf("Query memory: %016I64X %016I64X %08X %08X %08X\n", mbi64.BaseAddress, mbi64.RegionSize, mbi64.Protect, mbi64.Type, mbi64.State);

After successful execution it will show that both new functions works perfectly:

Alloc/Free test:
Requesting 0x1000 bytes of memory at 0x70000020000 ...
Memory allocated at: 0000070000020000
Query memory: 0000070000020000 0000000000001000 00000004 00020000 00001000
Freeing memory: success
Query memory: 0000070000020000 000000FEF5050000 00000001 00000000 00010000

green values are memory protection flags:

  • 00000004 – PAGE_READWRITE
  • 00000001 – PAGE_NOACCESS

yellow values represents state of memory pages:

  • 00001000 – MEM_COMMIT
  • 00010000 – MEM_FREE

Link to library hosted on google code: http://code.google.com/p/rewolf-wow64ext/
Direct link to zip package: http://rewolf-wow64ext.googlecode.com/files/rewolf.wow64ext.zip

Comments (1)

  1. 09:55, May 12, 2012vasya  / Reply

    very good stuff!
    ReWolf , you can add functions: NtMapViewOfSection,QueueUserAPC, ResumeThread\CreateThread ?

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