« Posts under source code

GoGoGadget – kernel exploitation helper class

The aim of this class is to facilitate building kernel shell-codes and ROP chains (at least before RFG kicks in sometime next year) by providing easy access to some of the available kernel information leaks. Under the hood I am using well known NtQuerySystemInformation with following classes: SystemExtendedHandleInformation, SystemModuleInformation. This piece of code came to live as a part of an exploit that I was developing some time ago, but I can’t release it yet. Therefore I decided to publish it as a separate project, so everyone (or just future me) can reuse it for their own purposes. Code is written in C++ and should compile with Visual Studio 2015, for now it only supports x64 platform and some of the functionality is limited to Windows 10 (obtaining EPROCESS address of some of the system processes). I advise compiling Release build, since Debug is very slow due to extensive use of STL

GitHub: https://github.com/rwfpl/rewolf-gogogadget

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Leaking EPROCESS address of the specific SYSTEM processes

Today I would like to briefly describe a simple method of obtaining the EPROCESS addresses of some specific system processes, which can be later used as a part of the Local Privilege Escalation exploit. This is an extension to the well known NtQuerySystemInformation (SystemExtendedHandleInformation) EPROCESSes leak. In the typical scenario SystemExtendedHandleInformation class can be used to map all processes of the currently logged in user to the correct EPROCESS address (plus a few more processes that allow OpenProcess with the SYNCHRONIZE flag, but I’ll get to this point later). Implementation of this approach is quite straightforward (some details omitted for the sake of readability):

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MSI ntiolib.sys/winio.sys local privilege escalation

So, it seems that not only ASUS drivers allows unprivileged reading and writing to physical memory. Just a few months ago I was looking at the drivers that are loaded on my machine, and I found small MSI driver called NTIOLib_X64.sys. Out of curiosity I’ve looked at it in IDA and it turned out that it has almost the same functionality as the ASMMAP/ASMMAP64 ASUS drivers. I’ve tried to contact MSI through various different channels, but I haven’t really get past their customer support, so I’m not sure if anyone from the development team is aware of this design flaw. After almost 4 months I decided to publish my findings here.

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wow64ext v1.0.0.8

New version of wow64ext library is available for download:
or if someone prefer github:


  • Fixed elusive bug that appears only on AMD cpus
  • Removed VS CRT dependencies – dll size shrank to 9kB (previously 41kB)
  • Added sanity checks, so x64 switch won’t run on x86 OS

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wow64ext v1.0.0.7

New version of wow64ext library is available for download:


  • All 64bit APIs are now properly setting last Win32 error, thanks goes to Dreg (http://www.fr33project.org/) who implemented this feature.

This is actually unexpected benefit from hosting wow64ext on github (google code is dead, long live github), so if some of you want to add something to this library do not hesitate to do pull requests. I can’t promise that I’ll accept everything, but at least you may try :) Here is the address:

Java VM Operand Stack Viewer

Recently I’ve got asked about this quite an old unpublished project that I actually forgot about and I decided to finally do something with it. I’ve mentioned it once in this post: http://blog.rewolf.pl/blog/?p=856 and I’ve shared below screen-shot with an annotation that it will be published soon as a part of dirtyJOE:


One and a half year passed and I did nothing regarding this integration. Even more, at some point I came to the conclusion that this project does not fit for dirtyJOE as it’s rather Proof of Concept than a proper solution to the problem (no matter if the proper solution even exists). I’m still not sure if I don’t change my mind and eventually make it a part of the dirtyJOE, but I’m 100% sure that JVM Operand Stack Viewer deserves a release. An open source release with the full description of the method used to obtain JVM operand stack.

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Reverse engineering Might and Magic III compression

I’m not quite sure how I ended up deep inside DOSBox debugger, going through 16bit assembly and recovering decompression routine used to handle MM3.CC file, but it was definitely fun. I got the game from one of the recent humble bundles and somehow (this is the part that I’m missing) I’ve found Jeff Ludwig’s page. I’ve read about his approach to modding Might and Magic III and problems related to compressed/encrypted MM3.CC data file. One of the phrases sounded like an invitation:

“It turns out that this algorithm has been a particularly tough nut to crack, and no one has come up with a viable way of decrypting the data.”

I recommend reading the whole story as his method of dealing with this problem is also great. In this post I’ll describe how I’ve handled it, in the end there will be link to the open source utility that can not only decompress, but also compress valid MM3.CC file.

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wow64ext v1.0.0.6

New version of wow64ext library is available for download:


  • Bugfix for improperly aligned stack. It was aligned to 8, and it was failing when some x64 SSE code was executed as it needs 0x10 alignment. Thanks goes to Vlad, who pointed it out in some recent comment under previous release: http://blog.rewolf.pl/blog/?p=1097#comment-51893. This bug was present since the first version of the library, thankfully now it’s gone.

wow64ext v1.0.0.5

New version of wow64ext library is available for download:


  • Added VirtualProtectEx64
  • Bugfix for ReadProcessMemory64 / WriteProcessMemory64 lpNumberOfBytesRead / lpNumberOfBytesWritten is declared as SIZE_T pointer. SIZE_T on x64 platforms is 64bit value, but wow64ext library is 32bit, so SIZE_T will be 32bit. Passing this pointer directly to the x64 version of NtReadVirtualMemory / NtWriteVirtualMemory would lead to a buffer overflow. To keep backward compatibility, I’ve introduced intermediate DWORD64 value that is used internally by ReadProcessMemory64 / WriteProcessMemory64, result is cropped to 32bit value, but it shouldn’t be a problem most cases.
    Link to described fix:

wow64ext v1.0.0.4 – bugfix release

Bugfix release, there was a problem with GetModuleHandle64 in the previous version of the library (only v1.0.0.3 was affected). Basically I’ve failed at InLoadOrderModuleList iteration and I was skipping the last element, which is (usually) wow64cpu.dll.

Link to library hosted on google code: http://code.google.com/p/rewolf-wow64ext/
Direct link to zip package: http://rewolf-wow64ext.googlecode.com/files/rewolf.wow64ext.v1.0.0.4.zip