So, it seems that not only ASUS drivers allows unprivileged reading and writing to physical memory. Just a few months ago I was looking at the drivers that are loaded on my machine, and I found small MSI driver called NTIOLib_X64.sys. Out of curiosity I’ve looked at it in IDA and it turned out that it has almost the same functionality as the ASMMAP/ASMMAP64 ASUS drivers. I’ve tried to contact MSI through various different channels, but I haven’t really get past their customer support, so I’m not sure if anyone from the development team is aware of this design flaw. After almost 4 months I decided to publish my findings here.
It’s almost 6 months since the last post, so to keep some good yearly average it’s finally time to write something here. For the last couple of months, most of my spare time went into various CTF challenges. Since I’m very new to CTFs, usually I’m not able to solve top scoring tasks and people familiar with CTFs probably know that challenges with lower score are not really interesting enough to write anything more than a few lines writeup (and there is usually dozens of writeups already published, before I even think about writing something). So this time it might be a bit different since the IceCTF was 2 weeks long, and I could prepare some good writeup before competition ends. I did two pwn tasks, which are actually very similar to each other. First one was initially for 300 points, but the organizers figured out, that it’s easier than they thought, so they lowered score to 140pts and published improved version of the task for 300pts. Description for both tasks was pretty straight forward »Read More
I neither play CTFs, nor I do writeups for them. Well, both statements are not true anymore, but don’t expect too much CTF writeups on this blog anyway. The task was worth 500 points and according to my knowledge nobody submitted the flag on time (including me as well). So, enjoy the reading and I hope you will like it.
New version of wow64ext library is available for download:
or if someone prefer github:
- Fixed elusive bug that appears only on AMD cpus
- Removed VS CRT dependencies – dll size shrank to 9kB (previously 41kB)
- Added sanity checks, so x64 switch won’t run on x86 OS
I would like to announce launch of my new web-based tool: Terminus Project. It’s automatically generated diff of Windows structures with nice (I hope!) presentation layer. Currently it contains only data gathered from NTDLL PDBs (281 dlls at the moment of writing this post), but it can be easily extended with other libraries. Idea behind this project was derived from my old research on PEB structure (link), which is still quite popular (comparing to the other posts on this blog). There are a few things that should be improved (for example, better support for structures with unions), but I decided to publish it now, so it won’t stay on my HDD for the next few months.
Recent Windows 10 update brought three new fields in the Process Environment Block structure:
It seems that all three of them are not so new to the Windows itself, because previously (starting with the Windows 8) they were residing in the NTDLL .data section:
|Name in .data setcion
||Name in PEB
Moving those fields to the PEB means, that they’re now easily accessible from the other modules. I wonder if that was the reason. If any of you have some other theories behind this (or maybe you just know?), please share them in the comments. Thanks.
New version of wow64ext library is available for download:
- All 64bit APIs are now properly setting last Win32 error, thanks goes to Dreg (http://www.fr33project.org/) who implemented this feature.
This is actually unexpected benefit from hosting wow64ext on github (google code is dead, long live github), so if some of you want to add something to this library do not hesitate to do pull requests. I can’t promise that I’ll accept everything, but at least you may try :) Here is the address:
Recently I’ve got asked about this quite an old unpublished project that I actually forgot about and I decided to finally do something with it. I’ve mentioned it once in this post: http://blog.rewolf.pl/blog/?p=856 and I’ve shared below screen-shot with an annotation that it will be published soon as a part of dirtyJOE:
One and a half year passed and I did nothing regarding this integration. Even more, at some point I came to the conclusion that this project does not fit for dirtyJOE as it’s rather Proof of Concept than a proper solution to the problem (no matter if the proper solution even exists). I’m still not sure if I don’t change my mind and eventually make it a part of the dirtyJOE, but I’m 100% sure that JVM Operand Stack Viewer deserves a release. An open source release with the full description of the method used to obtain JVM operand stack.
Some time ago I was writing a small class that was supposed to list items from windows objects directory (like WinObj from Sysinternals). Given the fact that there are a lot of examples out there on the internet, it seemed like an easy task. I’ve started coding it without reading any documentation, except required functions definitions:
NTSTATUS WINAPI NtOpenDirectoryObject(
_Out_ PHANDLE DirectoryHandle,
_In_ ACCESS_MASK DesiredAccess,
_In_ POBJECT_ATTRIBUTES ObjectAttributes
NTSTATUS WINAPI NtQueryDirectoryObject(
_In_ HANDLE DirectoryHandle,
_Out_opt_ PVOID Buffer,
_In_ ULONG Length,
_In_ BOOLEAN ReturnSingleEntry,
_In_ BOOLEAN RestartScan,
_Inout_ PULONG Context,
_Out_opt_ PULONG ReturnLength
I’m not quite sure how I ended up deep inside DOSBox debugger, going through 16bit assembly and recovering decompression routine used to handle MM3.CC file, but it was definitely fun. I got the game from one of the recent humble bundles and somehow (this is the part that I’m missing) I’ve found Jeff Ludwig’s page. I’ve read about his approach to modding Might and Magic III and problems related to compressed/encrypted MM3.CC data file. One of the phrases sounded like an invitation:
“It turns out that this algorithm has been a particularly tough nut to crack, and no one has come up with a viable way of decrypting the data.”
I recommend reading the whole story as his method of dealing with this problem is also great. In this post I’ll describe how I’ve handled it, in the end there will be link to the open source utility that can not only decompress, but also compress valid MM3.CC file.